During the Q&A portion of an Agile panel discussion, a Scrum Master asked the following question:
“My team prefers to have their daily scrum just twice per week. I know I can’t mandate that they have it daily, so what should I do?” My initial reaction was to unmute zoom and shout “Of course you can mandate this! It’s called the DAILY Scrum for a reason!”, citing the official event title from the Scrum Guide. However, instead of prescriptively waving the Scrum gospel around, I paused to contemplate the word she used: “mandate”. According to dictionary.com, mandate (when used as a verb) is to order or require; make mandatory. When you mandate something, you are coming from a place of authority, of leadership. You are now dictating the process; you are setting the rules. Do Scrum Masters have the right to mandate rules to a team? Yes. And… Sometimes no. I know, I know, everyone hates a wishy-washy answer but hear me out. Have you heard the phrase “Shu-Ha-Ri”? This term is derived from martial arts and is used to describe the progression of training or learning. Essentially, there are three stages of acquiring knowledge. I like to think of it as:
For example, this means meeting on a consistent basis (daily), keeping the Daily Scrum focused, raising impediments, strategizing towards completing the sprint goal, and containing it within a 15-minute time frame. Until these elements of the Daily Scrum are truly ingrained in the team’s DNA, I would expect the Scrum Master to continually reinforce (mandate) these rules. When the team has moved past “Shu”, the Scrum Master can take a more flexible or pragmatic approach. What indicates that the team has advanced from “Shu” to “Ha”? Or from “Ha to Ri”? Unfortunately, there is no magical “Ha-Ri Finish Line”, but you can hunt for clues such as:
As a Scrum Master observing these behaviors, I would feel confident stepping back and allowing the Dev team to bend some rules (ie: scheduling their daily scrum twice per week). However, I would monitor them to make sure they continue to stay within the guardrails of the framework, values, and principles, since it’s easy to get complacent. In summary, there is a certain rhythm and rigor to Scrum. The Scrum Master’s job is to promote/support Scrum by helping everyone understand Scrum theory, practices, rules, and values. How this looks depends on the maturity of the team. The one question I will always go back to is: Is this a true Shu, Ha, or Ri level team? The answer to this question almost always determines the best approach or course of action.
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What is Sprint Planning?
Spring planning is needed for the team to negotiate which stories will be tackled within the sprint. This should be decided after reviewing the number of hours available against the number of task hours required. In addition to hours available, the team should understand their velocity/trends as well - but that's another blog altogether. How is it done? 1. The Product Owner prioritizes the refined sprint backlog stories and clarifies requirements. 2. The team’s “Sprint Budget” is identified – this is the number of available hours the team has to work on during the sprint. Ideally, the dev team is allocated to working 6 hours per day, to account for meetings and other interruptions. In my Deutsche Bank days, the team would write their names on the whiteboard (stacked, as rows) and the days of the sprint (as columns). Looking at the days, they would write a "6" within their row for all days they would be working at 100% capacity. If there were holidays, PTO, offsite training - those days would be shown as "0". We would count the number of all teammember hours available and notate that as well. 3. Stories are deconstructed into tasks.
As a Product Owner for this group, I taped & prioritized the printed stories / wireframes / gherkins etc. to the whiteboard. Before tasking began, I would review the stories one last time and answer any questions. From there, they would self organize into small groups and tackle the tasking for each of the stories. 4. Tasks are estimated in hours.
6. Add up task hours and deduct them from the Sprint Budget. 7. Commit to the stories the team knows they can get done. 8. Identify several stretch stories just in case the team delivers early. My DB team was cross functional and "T" shaped. The developers were able to assist with testing as needed, which allowed them to truly own & swarm on work. During the tasking part of this meeting, the Product Owner is not involved although she should be available for any questions that arise. Typically, the ScrumMaster facilitates this session with the team members. The end result of this session is for the team to:
Benefits of Tasking:
Challenges of Tasking:
RETROSPECTIVES:
The purpose of a retrospective is to inspect how the previous sprint went with regards to people, relationships, processes and tools. This is where we reflect on ourselves and our work in order to identify the good, the bad and future opportunities. Retrospectives allow us to create an actionable plan to implement improvements so that we can become better at what we do. After all, the bad habits we have developed over the years are not going to disappear with the wave of a magical wand & a "bippity bippity bop!". Teams have to continually work to reinforce good patterns of behavior and eliminate the not so good. BEST PRACTICES: 1.) Hold a retrospective at the end of every sprint. (Very Important.) Basic Rules of Engagement:
Retrospective Process:
TIPS FROM OTHER SCRUMMASTERS:
I like to schedule an 'as needed' Release retrospective with my teams for them to inspect the release from a holistic, big picture point of view. It's essential to pause from the nitty gritty of everyday coding/testing so they can review the release process and course correct/pivot if necessary.
The list below includes some questions that I ask the team to mull over, so they can pinpoint, assess and identify improvements. Questions to consider:
To save the team time and to allow for some serious juicy conversation, I will forward this list of considerations a few days ahead of time. VALUE:
The intent of the refinement ceremony is to ensure the backlog remains populated with items that are relevant, detailed and estimated to a degree appropriate with their priority; and current understanding of the product and its objectives. The team (Product Owner, ScrumMaster, Developers) meets regularly to refine the product backlog, which can lead to any of the following:
BEST PRACTICES: Prior to the refinement session:
During the refinement session:
More information on estimating stories based on the Fibonacci sequence can be found at: http://www.allaboutagile.com/how-to-implement-scrum-in-10-easy-steps-step-2-how-to-estimate-your-product-backlog/ TIPS FROM OTHER AGILE PRACTIONERS: - My team meets daily for an hour; we alternate Design meetings with refinement sessions. Yes, this is time consuming -- however, since we’ve already discussed the story implementation beforehand (during Design), we’re able to efficiently identify story points and tasks during refinement. - Having 2 refinement Sessions per week keeps us from falling behind. In addition, I have a nice set of stretch and future sprint stories to pull from. - For any team members off site, we use either Pointing Poker, Planning Poker or Plan-It Poker. (All are free, and defaults to Fibonacci point values but can be customized ahead of time). - I like this because • Team members can vote when they are ready and there is a button to ‘Show Votes’ all at the same time. • There is a timer that re-sets after each ‘Clear Votes’ has been triggered (optional) • There is the option to join a session as an Observer. - I always try to have an Acceptance Meeting at least a day or two before each refinement session to make sure there are no questions in regards to testing. I always book it, but we end up cancelling if we don’t need the time which is about 80% of the time. If we are all on the same page, I know that the refinement session will go smoothly. If we’re not, I at least have some time to add more details or even split a large ticket into smaller tickets before the refinement session. Also, having them aware of the tickets is almost as much detail as I am will allow him to help me timebox in the refinement session so we stay productive. - The QA on my team reviews the stories before the developers see them, so they can verify that the acceptance tests are captured and that the story is testable. - I send the list of stories to the team about 24-48 hours before refinement. They review them and reply all, responding with questions or red flags about the stories. This lets us identify stories that require a design session or other technical planning and are not yet ready for refinement. - During the meeting, each story is timeboxed – 4 minutes for discussion, everyone throws points, then 2 minutes to discuss and agree on points. If a story needs more than 6 minutes, it’s not ready for backlog refinement and we hold it for a design session. **Just an additional note ** You may have heard this ceremony referred to as “Grooming”, but recently, that word has been given a pretty bad connotation. Which is why it’s “Refinement” is the more accepted substitution. You're welcome. During a recent retrospective, my newly formed scrum team raised a concern that they weren’t “plugged in” with one another throughout the sprint. They were all working on stories which contributed to the goal, but they didn’t see the outcome of their work. An action item was raised for the following sprint: “Incorporate sprint reviews” which they all agreed was needed.
As you are probably aware, the purpose of this event is “to inspect the increment and adapt the Product Backlog if needed”. Therefore, I scheduled the review prior to their sprint planning and retrospective. The day before, I reminded them of the upcoming demo and requested they self-organize, keeping it contained to 45 minutes. The day came and each team member demonstrated the results of their work. They asked each other questions and clarified various misunderstandings, but mostly it was smooth sailing. At one point, the Product Owners ears perked up on a particular comment made by one of the Dev's. He recognized that something was amiss and probed for additional clarification. Apparently there was a security gate that hadn’t been considered for production. Following a lengthy discussion, the team ultimately changed direction -- adding 3 new high priority stories for the next sprint, in order to address the discrepancy. The PO was astonished and questioned why this wasn’t raised earlier. Frankly, he was frustrated, which was understandable – I probably would have been too. However, as the Scrum Master, I was elated! I could barely contain my excitement -- this was precisely the point of the sprint review. Due to this particular Scrum event, the team identified gaps which could then be immediately addressed. They inspected. They adapted. … And in my eyes, that’s a major win. It’s what Scrum is all about. As with most people, I typically act based on what’s important to me. As an example, at retrospectives I show burndowns, burnups, velocity. I talk with the team about predictability and throughput. I remind them of the importance of collaboration and sprint commitments. Essentially I communicate what I believe is imperative for team success.
I’m often met with silence, which I assume means disinterest. The longer I speak, the more frustrated I become because WHY AREN’T THEY INTERESTED IN THIS? IT’S SO IMPORTANT!!!! Being that my teams are distributed, I’m unable to assess body language - but I can see their pupils glaze over and eyelids flutter. Lately, the retrospectives have been painful and rather uncomfortable. The team is disengaged & quiet, and honestly -- even I don't look forward to them. I realized it’s time for a new approach. In my quest for continual self-growth, today I stumbled across this quote: "This is their meeting, not mine.” (how strangely coincidental!) This is so obvious. And so simple. How did I forget? Pushing my ego to the side, I arrived at a retrospective this morning with one question for the team: “What do you care about?”. For once, quiet team members spoke up. Eyes shined a little brighter. Developers were eager to answer that question. The answers were varied:
This was astonishing to me. They talked about their true concerns & took ownership of the actions. One person even voicing his anxiety of the roller coaster velocity (!!). We didn’t focus on the sprint per se, but the team identified what was really on their minds. By flipping my objectives into a true servant/leader mindset, we were able to have a very direct, efficient conversation, resulting in actionable goals - and ultimately team improvement. (<-- Important to me! ) I guess, sometimes we don’t see the forest through the trees. |
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